Ernst shipped 2 stacks of those new solar panels into space, angered himself that he couldn't build those new battery banks because of a missing precursor and then successfully further procrastinated on SPAAAAACE by watching his electricity chart.
We dippin' breddy hard now during nights, with the furnaces being mostly electric and a not low number of advanced laser turrets and both suddenly being confronted with actual wörk.
Those boss biters are especially hard nuts to split open, already catching all heavy fire during approach and then still in need of thorough roasting by a triplex of means.
Then I toyed around with that stack of wood gardens that got handcrafted.
Insert power and water and they'll grow a bunch of uncannily narrow trees, comes with a whole zen garden of seeds while wood could be processed into light oil with steam, still missing a harvesting method outside of bots.
Took those few and placed them around the base, up north at the mines, the western refinery and most around main base with the highest polution consumed for the smallest effect, feels a little cheaty.
Would have 3 other kinds of automatable air scrubbers as well, feel even more cheaty while biter attacks are just as nature intended.
>>12187
Let's see how far this factory can grow :3
Gleba will probably be last due to the spoilage mechanic, what's the specialty that can be got from there, just those missile turrets?
>>12238
No issue at all on spending money on a game/hobby that one likes, put down 50 bucks on Warframe for Frost Prime.
But all that blinking and reminding that Asian games do on, takes me out of the immersion which I enjoy with videogames.
If HUD isn't showing complex data, it might fuck right off. Gothic did it best.
>>12325
Mmmmm... Travelerette soup!