| ®
Hardy Creations Inc. |
BLOOD
OF THE 13TH HOUR CHEAT CODE'S: WORKS WITH THE TRIAL EDITION AND COMMERCIAL VERSION! This Game Was Created By Michael Hardy Copyright © December of 2008 ® All Rights Are Reserved... |
| anubis | Makes monsters afraid of the player (toggle on/off). |
| fly | Allows the player to fly (toggle on/off). |
| freeze | Freeze Mode (stops all monsters, projectiles, friendlies and item animations, but not the player or environmental animations like wall and floor animations. Additionally allows the player to harmlessly walk through frozen projectile attacks. Toggle on/off). |
| give * | Gives the player items: "*" can be "all" (give everything), "health" (give full health), "weapons" (give all weapons), "ammo" (give full ammo), "armor" (give full armor), "keys" (give all keys), or the name of a specific item. This can sometimes be used to obtain items from other Doom-based games; for example, "give upgradestamina" results in a stamina implant |
| be like mike | God Mode - Can never be killed - Works same as god mode and iddqd... |
| god | God mode (toggle on/off). |
| iddqd | God mode and 100% health. |
| kill * | "kill" by itself causes the player to commit suicide; "kill monsters" kills all of the monsters on the level. |
| mdk | Kills whatever the player's crosshair is pointing at.
Stands for "murder death kill", a reference to
the movie Demolition
Man. The actual damage done to the target is 10,000,000 points, This code cannot be used in deathmatch games, even with cheats enabled. |
| noclip | No-clipping mode (toggle on/off). |
| notarget | Monsters will not see the player unless hurt. If a monster has already seen a player, it will still pursue the player even when the cheat is activated. (toggle on/off). |
| resurrect | If the player is dead, revives them with full health. |
| summon * | Spawns an actor (monster). The dumpclasses actor command can be used to see all the spawnable actors. |
| summonfriend * | Same as "summon", except that the spawned monster will attack enemies. A friendly Arch-Vile created this way will resurrect both friendly and enemy monsters, turning them friendly. Friendly Cyberdemons are also able to injure enemy Cyberdemons with their rockets (and vice-versa), ignoring Cyberdemon's immunity to their own rockets. |
| sv_fastweapons # | Changes speed of weapons. "#" can be any number from 0-2; the default is 0. |
| sv_infiniteammo # | If "#" is 1, enables infinite ammo. If "#" is 0, disables it. |
| turbo # | Changes player speed, "#" can be any number from 10-256; the default is "100". |
| disableautosave 0 | turns on the autosave feature... will automatically save your game after finishing a level... (example: disableautosave 1 - turns off the autosave mode... |